But the billions Meta burned didn't make much of a splash. How many billions is Apple going to burn? ​

Oct 18, 2022|

And software, apple's iOS and macOS is apple's biggest capital, condensation of the two systems is not only an apple engineer decades of effort, also firmly attracted millions of apple users, we have reason to believe that, of course, with powerful software research and development strength, apple's head appears on just released, there is a quite perfect system, Maybe even the rumored one-click AR/VR switch.




The amount of content crammed into the system is a concern. While Apple currently has subscription services like Apple TV+ for video, Apple Arcade for games, and Apple Fitness+ for fitness, that's a very different thing from AR/VR apps. It's not just a simple fit on the apple head


But the billions Meta burned didn't make much of a splash. How many billions is Apple going to burn?


A seemingly good experience requires a lot of third-party developer support.




This is back to the old way of Meta, which bought some exclusive games, acquired game studios, and set up its own team to develop games and applications. In order to make users experience the so-called ecology, it takes a long time to accumulate and run, which is not an overnight success. Considering the MacOS ecosystem and iPadOS ecosystem of Apple's own ARM chips, the "realityOS" is not optimistic.




After two years of questions about Apple's ability to innovate, the resurgence of the AR/VR market has opened Apple's eyes to the possibility that small and delicate headsets are much easier to build than sophisticated electric cars and autonomous driving.




But the billions Meta burned didn't make much of a splash. How many billions is Apple going to burn?

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