apple's minimalist to sensorless design
Oct 08, 2022| apple's minimalist to sensorless design
The classic example of Apple's minimalist design is the iPod. The original iPod had several advantages over its competitors: small size, large capacity and ease of use. Ivey built a wheel interface, simple a few keys, can contract all the daily user operations.

As modernist architect Ludwig Mies van der Rohe said, "Less is more."
The same goes for the iPhone. The first iPhone came out with a single physical button on the front of the phone. This is a lot of mobile phone manufacturers dare not imagine: mobile phone can not be no dial, hang up button, use a variety of functions have a menu key bar, with the menu key also have a back key......

The iPhone doesn't have that, and with its well-designed, full-touch interaction, less is more is yet another example.

Three years after the iPhone came out, Apple brought this logic to the iPad. Forbes reported at the time that a 6-year-old boy who worked on a farm and had never seen a computer could operate an iPad, operate apps and play pinball without any instructions. iOS operation is intuitive, you can see it.
Apple also has negative examples, such as the iPod Shuffle third generation. It's the ultimate in simplicity, about the size of a key, with a single button that turns the machine on and off, plays sequentially, and plays randomly. To do anything else, you had to rely on a wired headset, and the combined experience drove many users crazy.
It's easy to make it simple, but getting it just right requires a lot of careful thought.



